maandag 13 augustus 2012

The thesis is done! Now: Final Presentation time!

Hi there! As the title of this post already suggests, I'm finished writing my thesis! Now, it's time to prepare for the final presentation, which will be next week!

dinsdag 31 juli 2012

A quick sign of life!

Hi there! As you may have noticed, things have gotten a bit quiet over here. I'm currently complete focused on writing my thesis, which is quite hard and takes up all of my time. The next update will probably be about my final presentation. So, see you then and wish me luck! 

woensdag 18 juli 2012

Animation Brenna expression sheet

Here are the six universal expressions for the expression sheet of animation Brenna! Anger, fear, disgust, surprise, happiness and sadness.

dinsdag 17 juli 2012

Modelsheet Brenna first game character design

A wee bit over due this modelsheet, but still I'm glad it's finished. This is the first realistic game character design, meant for the third person action adventure game. This marks a milestone in my project.
The only thing left right now is an expression sheet for the animation design to explore her emotional range. After this, I can finally focus on my supportive narrative as everything now falls into place.

zondag 15 juli 2012

The third intermediate Brenna game character design!

*Second drum roll* And here is the third design of Brenna! This is the intermediate design, which takes visual cues from the animation design. Quite obviously, this design is more stylized than the first design, but less than the animation design. I took the simpler shape language and ran with it. This is mainly evident in the elongated anatomy, the clothing (skirt, the leather jerkin etc.) and the bigger facial features. I think that this design, in my opinion, is a better readable and more memorable one than the first one. 

Animation Brenna!

*Drum roll* I present, Brenna the Raven Maiden the animated series! As you can see, this design differs greatly from the first one. With this design I wanted to emphasize her youthful innocence at the beginning of the story and her journey. To accomplish this, I used bigger and rounder shapes to emphasize her youthfulness and good spirit. I also made the colors more saturated and lighter to the same effect.

I made this design together with my panel animators, who said that this kind of stylization is enough to greatly enhance the possibility to animate this design.