Hi there! As you may have noticed, things have gotten a bit quiet over here. I'm currently complete focused on writing my thesis, which is quite hard and takes up all of my time. The next update will probably be about my final presentation. So, see you then and wish me luck!
dinsdag 31 juli 2012
woensdag 18 juli 2012
dinsdag 17 juli 2012
Modelsheet Brenna first game character design
A wee bit over due this modelsheet, but still I'm glad it's finished. This is the first realistic game character design, meant for the third person action adventure game. This marks a milestone in my project.
The only thing left right now is an expression sheet for the animation design to explore her emotional range. After this, I can finally focus on my supportive narrative as everything now falls into place.
The only thing left right now is an expression sheet for the animation design to explore her emotional range. After this, I can finally focus on my supportive narrative as everything now falls into place.
zondag 15 juli 2012
The third intermediate Brenna game character design!
Animation Brenna!
I made this design together with my panel animators, who said that this kind of stylization is enough to greatly enhance the possibility to animate this design.
maandag 9 juli 2012
Third character design WIP
Today a quick update concerning the third character design of Brenna. Currently awaiting the feedback of my animators, I started working it.
Basically, this third design is a kind of bridge between the first animation and game character design. I'll take the best elements of the animation design and apply them to this third design intended for a third person action adventure game.
As you can see in the image above, I lifted a bigger head, enlarged facial features, the long thin legs, small feet and in general less detail overall of the animation design. This third design moves quite quickly, and hopefully I can finish this one this week.
Basically, this third design is a kind of bridge between the first animation and game character design. I'll take the best elements of the animation design and apply them to this third design intended for a third person action adventure game.
As you can see in the image above, I lifted a bigger head, enlarged facial features, the long thin legs, small feet and in general less detail overall of the animation design. This third design moves quite quickly, and hopefully I can finish this one this week.
vrijdag 6 juli 2012
Abonneren op:
Posts (Atom)