Hi there! Last night I had a very long but very helpful and informative phone call with one of my best mates, Joeri van Ees. I can now truly say that I have a better idea and direction of where I want to take this final project. Yes it took some time, but hey these things don't come easily.
Instead of focusing on culture, which seemed like the focus during my last presentation (and it is pretty vague), I now want to focus on doing research on how to design for games and animation and what the (assumed) differences are between the practices of these two related creative fields. I mean, what happens when you leave out the interactive aspect with the whole design process?
This may seem a bit coming out of left-field, but thinking about it makes sense to me. Before I came to the HKU I did an education in Games and Animation, with an emphasis on the latter. At that time I thought it was not my thing, but these last years my interests have shifted back (again). Seeing Mac 'N Cheese, a project by some 3rd Year animation students made me realize how much potential there is on our school. Why are we not working together? There is a huge amount of knowledge over there which I think can also be very useful to us game artists.
Cheers,
Tom
Instead of focusing on culture, which seemed like the focus during my last presentation (and it is pretty vague), I now want to focus on doing research on how to design for games and animation and what the (assumed) differences are between the practices of these two related creative fields. I mean, what happens when you leave out the interactive aspect with the whole design process?
This may seem a bit coming out of left-field, but thinking about it makes sense to me. Before I came to the HKU I did an education in Games and Animation, with an emphasis on the latter. At that time I thought it was not my thing, but these last years my interests have shifted back (again). Seeing Mac 'N Cheese, a project by some 3rd Year animation students made me realize how much potential there is on our school. Why are we not working together? There is a huge amount of knowledge over there which I think can also be very useful to us game artists.
Cheers,
Tom
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