During the aformentioned symposium one of the speakers mentioned Ni no Kuni, an upcoming Playstation 3 title. What makes this such a special game is that it was developed by Level 5 (known for the Professor Layton series) and the renowned animation studio Ghibli. The result is stunning. Visually, the game really breaths that atmosphere and warmth of movies like Spirited Away and Howl's Moving Castle. Later on in the above trailer they show comparison shots between the animation and game segments of the game. It is almost non-existent.
This title makes me curious on how they approached the visual design of this game. The line here between the animation and the game segments is really fine. How did they apply the animation principles to this game? Or was it the other way around?
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