
Instead of focusing on culture, which seemed like the focus during my last presentation (and it is pretty vague), I now want to focus on doing research on how to design for games and animation and what the (assumed) differences are between the practices of these two related creative fields. I mean, what happens when you leave out the interactive aspect with the whole design process?
This may seem a bit coming out of left-field, but thinking about it makes sense to me. Before I came to the HKU I did an education in Games and Animation, with an emphasis on the latter. At that time I thought it was not my thing, but these last years my interests have shifted back (again). Seeing Mac 'N Cheese, a project by some 3rd Year animation students made me realize how much potential there is on our school. Why are we not working together? There is a huge amount of knowledge over there which I think can also be very useful to us game artists.
Cheers,
Tom