woensdag 15 februari 2012

Event to go to: Holland Animation Film Festival - March 28 'till April 1

I already had set my eyes on this one, but thanks to a heads up by Joeri I will definitely want to go to the Holland Animation Festival in Utrecht. This year there is going to be an emphasis on games, so this could be interesting for my project! Hopefully there will also be some more in depth creative discussions, focusing on the interplay between games and animation. 

Kick Off! Let's get this show on the road!



After a long time of trying to perfect my proposal (which by the way is still not accepted), I decided to start anyway with my graduation project. The first step now is to read the story again and analyze its flow, its most important key moments, its characters and its origin.

Because I have no prior experience for this task, I went to my mate Stephan Duquesnoy last week. He is the CEO of Stroke Studios and specializes in creating worlds and stories. We sat down and he gave me some great pointers to start off with. One of these was to listen to Robert McKee, which can be seen above. Mr. McKee is scriptwriter and 'story doctor'. People go to him when they are stuck with their screenplays, scripts and other story adaptations.

maandag 6 februari 2012

Ivan Bilibin: Russian Illustrator


























I found out about this Russian illustrator a couple of years ago, when his work was on show in Groningen (unfortunately never went there). Most of his work focused on illustrating Slavic and Russian folktales, like Father Winter and Baba Yaga. I really like the atmosphere and eye for detail. His work reminds a bit of Mucha's, but more graphic or flat and stylized.  Maybe this could prove to be a nice reference on how to illustrate a fairytale, which the Swan Children of Lir is.

Cheers,

Tom

Level 5 and Studio Ghibli game: Ni no Kuni


During the aformentioned symposium one of the speakers mentioned Ni no Kuni, an upcoming Playstation 3 title. What makes this such a special game is that it was developed by Level 5 (known for the Professor Layton series) and the renowned animation studio Ghibli. The result is stunning. Visually, the game really breaths that atmosphere and warmth of movies like Spirited Away and Howl's Moving Castle. Later on in the above trailer they show comparison shots between the animation and game segments of the game. It is almost non-existent.

This title makes me curious on how they approached the visual design of this game. The line here between the animation and the game segments is really fine. How did they apply the animation principles to this game? Or was it the other way around?

Cheers,

Tom 

zondag 5 februari 2012

Games 'N Motion Symposium short recap

Last Thursday I went to the Games 'N Motion Symposium in Rotterdam. This symposium's goal was to get the people within these two creative disciplines to meet each other and forge new alliances.

Matthijs Dierckx of Control opened the symposium with a collection of short video clips illustrating the difference in evolution between games and animation. One of his points was that games as a medium has continually progressed over the years in terms of visual prowess, whereas animation has established itself quite early during its life cycle. An interesting view and a great way to kick things off.

But, after that promising opening it went a little bit downhill. Well, in my opinion. It was basically a business meeting. All the other speakers talked about marketing, business models or copyright. All interesting stuff, but not necessarily I was hoping for. I was hoping to gain more insight into the creative processes behind these two disciplines. Aside from a helpful reference to a game developed by Level 5 and Studio Ghibli, there wasn't much I could use for my upcoming project.

On the plus side, I met two of my old MBO teachers there, namely Marco Zielhuis and Matthijs Clasener. It was great to see them again; the last time was like five years ago, when I graduated. We chatted a bit about different educations, games and whatnot. The most interesting development on the GLR since I left is the fact that they split my education Animation & Games, into two seperate educations. I'm pretty curious in what the exact difference in course material is between these two. I think this could maybe be of some help for my supportive narrative. 

In short; the symposium as a whole was a bit of a letdown. I was hoping on a bit of more insight into the creative processes of games and animation, but alas. Hopefully talking to animation students and teachers on the HKU will give me better information.

Cheers,

Tom 

People to watch for interviews

Done van Maasdamme - 3D Animator
Matthijs Clasener - GLR teacher
Marco Zielhuis - GLR teacher
Stephan Duquesnoy - CEO Stroke Studios
Florian Walraven - 2D Animator

The above list of people could be interesting to ask a view things about the differences between games and animation. I'll keep an eye out for more interesting people.

Cheers,

Tom