maandag 26 maart 2012

New approach MA proposal

With changes, come new proposals:


3. Short description of the project
First off,  I will create a character from scratch to finish for an upcoming fictional fantasy game. This character will be designed by using game design techniques like sketching, thumbnailing and rendering. I will finish the design by making it ready for 3D,  with an orthographic layout from all sides. 

Next to that, this game will have a promotional campaign which includes an animated story trailer. The purpose of this trailer will explain the backstory of the character. I will visually adapt the aforementioned game character for this animated trailer and see if I can keep it consistent. IMPORTANT: I won't make an actual animation, just the visual pre-visualization artwork which is required to get the character across, like expression sheets, orthographic views and storyboards. 

Last, but not least, I will create a blueprint for a promotional action figure of this game character. This is the ultimate test for every character designer; how well does your design translate to the real world? 

So in short; I will create a game character from scratch and adapt it for an animated trailer and an action figure as well. The end result of this project will be an art guide which documents the different design approaches for these different products and what game artists should look out for when they decide to take their characters across different media. 


6. Description focus of supportive narrative:
In the supportive narrative I will research and analyze the design approaches of animation and toy making and compare them to my current design techniques for games. By researching their approach to character design I hope to inform my current skills and create better designed artwork in the process. 


7. Interconnection between graduation project and supportive narrative:
During the project I will create a character and adapt it for different media. The findings on the presumably differing design approaches of animation and toy making will provide insight on how to adapt this character across different media while keeping it consistent. 
Why this new approach?
Over the last couple of years I've seen a development where games like World of Warcraft and Assassin's Creed take their IP across different media like books, animation and comic books. Games aren't just games anymore; they expand their worlds and stories using these older well established forms of media. These products expand on the original game and enriches its world and characters. 

This crossmedia approach provides more design opportunities for the Game Artist and to think about his or her designs under a new light. The big question is; How do you visually adapt your game character and its world to other creative media like animation, film or comic books while keeping it consistent? 

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