woensdag 7 maart 2012

The next step forward; Getting to into animation!

The next step now is to start researching what is so different about designing for games or an animated feature.

Yesterday I got in contact with a couple of animation students and asked them if I could ask them specific questions about the way they work. Hopefully this will give me some insight about how their approach to visual design differs from ours.


 Here are the questions for the questionnaire; 

  • 1. What is the major difference between designing for games and for animation according to you?
  • 2. On what exactly lies the emphasis when designing for an animation?
  • 3. How do you decide on a visual style for an animation? 
    •     And how exactly does the accompanying creative design process work?
  • 4. To what degree you take the enduser into account while making an animation?
  • 5. Which design techniques for animation do you think could be of great benefit to games?
School related questions
  • 6. Do you work in groups or individually?
  • 7. What kind of course material are you offered during your education? 
Additional questions
  • 8. Would you mind working for a games company? And if not, why exactly? 
  • 9. What do you think about the current state of animation in games?
  • 10. Have you recently seen a game which caught your attention? And if so, why? 

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